Composing for Games Module by Games Music Ireland and Windmill Lane Recording Studios
February 15, 2012
Games Music Ireland and Windmill Lane Recording Studios present:
Composing for Games Module
Dates: March 21-22-23 / 2012
Time: 10:00am / 5:00pm
Venue: Windmill Lane Recording Studios 20 Ringsend Road, Dublin 4.
Time: 10:00am / 5:00pm
Venue: Windmill Lane Recording Studios 20 Ringsend Road, Dublin 4.
The module will take place over three consecutive days. The course offers up-skilling and training in technique for composing in the field of digital games.
Platforms supported by the course are Pro-Tools, Logic and Reason. Also provided is a Mac computer and keyboard. The module will be delivered by Mick Kiely.
The cost for the three day course is €380.
To book a place contact: gamesmusicireland@nullgmail.com
Places are secured on a first come basis.
Day 1
Morning session.
Morning session.
• Introduction.
• A brief history of music in games.
• The rapid evolution and demand for music in games
• Understanding a game brief
• Composition, Film v Games.
• A brief history of music in games.
• The rapid evolution and demand for music in games
• Understanding a game brief
• Composition, Film v Games.
Lunch
Afternoon session.
• Game score demo
• How the score works interactively in the game.
• The importance of loop progression.
• Creating the evolving score illusion
• Useful tips and tricks.
• How the score works interactively in the game.
• The importance of loop progression.
• Creating the evolving score illusion
• Useful tips and tricks.
Day 2
Composers will be assigned a brief and will work with the platform of their preferred choice in a compositional exercise where they will compose and construct a game score with interactive capability. Composers will receive one on one support during this session.
Day 3
Final touches to the scores, analysis and discussion.
The module closes with a talk on plans for the future.
About Mick Kiely
Irelands first AAA games composer with a firm understanding of music and it’s place in the digital games industry. Well connected internationally with music professionals in the games industry. Also composing professionally for TV and film, he has a clear understanding of the requirements and necessary transitions needing to be made in order to cross successfully from these media to that of music in games. With a reputation for innovation and trend setting, he pioneered music production techniques successfully implemented in AAA computer game play. Mick will attend important lectures at GDC 2012 to insure this module optimises the latest technologies.
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