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Games Music Ireland and Windmill Lane Recording Studios Present | Composing for Games Module

February 6, 2013

Dates: March 2nd – 3rd – 9th / 2013
Time:  10:00am / 5:00pm
Venue: Windmill Lane Recording Studios 20 Ringsend Road, Dublin 4.computer games

The module will take place over three days. The course offers up skilling and training in technique for composing in the field of digital games.

Platforms supported by the course are Pro-Tools, Logic and Reason. Also provided is a Mac computer and keyboard. The module will be delivered by Mick Kiely.

The cost for the three day course is €380.

To book a place contact: gamesmusicireland@nullgmail.com

What the composers said:

“Of working on a AAA game has been invaluable. He has a deep knowledge of the practicalities of writing for games and he shares it in a fascinating, and very enjoyable, way. If you’re thinking about moving into games music then this course is a must. “

– Jamie Evans Composer

” The Composing for Games Module with Games Music Ireland and Windmill Lane Recording Studios was such a fantastic way to spend three days. Mick was such a gentleman with gallons of passion and inspiration oozing out of him. I’d highly recommend this to any composer of any genre. The insight into this particular sector of the music industry was hugely informative and greatly appreciated. Great stuff !! “

– Kevin Whyms, Composer.

 ” A thoroughly enjoyable and informative course. After day one I couldn’t wait to get to the practical assignment. Mick’s clear instructions and hands on support helped me make a start on my demo. Definitely a must for anyone interested in composing music for games. “

Elaine Cudden, music teacher / Composer

 “This course put the fire under me to get myself focused on such an interesting area of composition. Well recommended. “

Alan McCahey  Composer

Day 1.

Morning session.

• Introduction.
• A brief history of music in games.
• The rapid evolution and demand for music in games
• Understanding a game brief
• Composition, Film v Games.

Lunch
Afternoon session.

• Game score demo.
• How the score works interactively in the game.
• The importance of loop progression.
• Creating the evolving score illusion.
• Memory economy within the game.
• Useful tips and tricks.

Day 2

Composers will be assigned a brief and will work with the platform of their preferred choice in a compositional exercise where they will compose and construct game scores with interactive capability. Composers will receive one on one support during this session.

Day 3

Today sees the final touches to the scores, analysis and discussion.
The module closes with a talk on plans for the future.

Platforms supported by the course are Pro-Tools, Logic and Reason. Also provided is a Mac computer and keyboard. The module will be delivered by Mick Kiely.
Places are secured on a first come basis.

About Mick Kiely

Irelands first AAA games composer with a firm understanding of music and it’s place in the digital games industry. Well connected internationally with music professionals in the games industry. Also composing professionally for TV and film, he has a clear understanding of the requirements and necessary transitions needing to be made in order to cross successfully from these media to that of music in games. With a reputation for innovation and trend setting, he pioneered music production techniques successfully implemented in AAA computer game play. Mick attended lectures at GDC 2012 to insure this module optimises the latest technologies. Mick is currently composing for the social and casual games sector.

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